Blender eye test from ambient occlusion blender node Watch Video
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Description: Quick test on Blender using shape-keys and painted textures, trying to reach a result similar to that used in the Durian open movie project: Sintel.nNode-based compositing was not used. Five textures were painted on Photoshop (Pupil/Iris/Sclera/Veins/Veins-bump). I used a free photo reference for the Iris.nnThe mesh consists of two UV spheres, the inside one with a concave deformation for the Pupil and Iris. The outside sphere is transparent (without shadow casting) with a convex deformation on
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